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ZBrush 2021全面介绍入门基础教程 Introduction to ZBrush 2021
ID:190202 | 复制链接 |
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  • 文件大小:12100 MB
  • 发布时间:2021-8-30 16:33
  • 人       气:95
  • 回复数量:4
发新帖
时长 51 小时 MP4


标题:Gnomon Workshop – Zbrush 2021 简介
信息:
ZBrush 2021 简介是 Pixologic 行业领先的数字雕刻软件可用的最全面的视频培训系列。由 Madeleine Scott-Spencer 教授,这个 65 章的研讨会 — 有 51 小时的课程 — 从快速入门教程开始,让您快速上手。从完全的初学者到那些只是想看看最新版本软件中的新功能的人,它都是完美的介绍。本次研讨会的第一个后续教程解决了如何从球体雕刻角色半身像,同时教授核心 ZBrush 概念,例如 DynaMesh,以及如何有效使用细分级别,以及揭秘 ZBrush 界面和导航。后续章节将更深入地了解 ZBrush 界面,包括如何自定义界面和热键、重要的雕刻工具和技术是什么,以及对 3D alpha、自定义画笔、InsertMultiMesh 画笔、阵列网格功能的解释、NanoMesh 系统、矢量位移画笔 — 以及更多。当然,ZBrush 2021 中所有令人兴奋的新功能都包括在内,包括布料、动态厚度、ZModeler 更新(例如 Edge Extrude)和新的 MicroPoly 工具。 Madeleine 还讨论了如何在 ZBrush 中进行硬表面雕刻,以及如何使用多边形建模工具,例如 ZModeler、拓扑笔刷和 ZRemesher。 3D 打印爱好者还将很高兴地发现一章专门介绍使用 Decimation Master 插件准备 3D 打印模型的过程。除了探索 ZBrush 的所有令人印象深刻的雕刻工具之外,该研讨会还涵盖了其强大的 3D 绘画程序。玛德琳详细介绍了 PolyPaint、UV Master 和 Spotlight,详细展示了从 20 多年的电影行业工作经验中汲取的绘画技术。照明和渲染章节还带您了解使用 LightCaps 和 HDR 图像生成最终图像的过程,以及如何通过 ZBrush 渲染到 KeyShot Bridge。此外,Madeleine 详细介绍了 ZBrush 材质菜单以及如何提取贴图,如在许多电影、电视和视频游戏艺术管道中使用的置换、法线和颜色。为了帮助您理解本次研讨会,Madeleine 提供了有用的项目文件供您下载并跟随大多数章节。通过完成本次研讨会,您应该有信心以中级 ZBrush 艺术家的身份处理自己的项目。
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Duration 51h MP4


Title: The Gnomon Workshop – Introduction To Zbrush 2021
Info:
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Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software. The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes — plus much, much more. All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin. In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines. To help with your understanding of this workshop, Madeleine provides helpful project files for you to download and follow along with most chapters. By completing this workshop, you should have the confidence to tackle your own projects as an intermediate-level ZBrush artist.

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精彩评论 4

mmbk007 发表于 2021-8-30 19:59:14 | 显示全部楼层
这个不错,谢谢分享
碧波笑红尘 发表于 2021-8-30 23:39:53 | 显示全部楼层
是中文的吗
zengxin1209 发表于 2021-9-10 11:56:27 | 显示全部楼层
不出现冲冲冲v
飞机下的蜗牛 发表于 2021-10-8 18:43:33 | 显示全部楼层
谢谢分享
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