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Houdini+Clarisse制作真实自然三维场景教程 3D Landscapes with Houdini and Clarisse
ID:190194 | 复制链接 |
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  • 文件大小:3780 MB
  • 发布时间:2021-8-30 15:48
  • 人       气:38
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时长 5h 14m MP4
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标题:Gnomon Workshop – Houdini 和 Clarisse 的 3D 景观
信息:
在本教程中,通才 James Miller 从头到尾深入研究了景观环境的设计、照明和合成。从 Houdini 的地形工具开始,他构建了景观以适应从照片参考中获取的所需自然形态。在此之后,他将此资产导入 Clarisse 并查看项目构建、材料构建和资产导入。一旦这一切都设置好了,他继续布局和照明镜头,创建和动画相机,并探索我们可以在包中查看我们的镜头的不同方式。对于云体积,James 回到 Houdini 并覆盖 Volume VOPS 以帮助营造氛围,然后返回 Clarisse 为渲染布置这些新资产。然后将渲染带入 Nuke,在那里他探索使用 AOV 重新照明、创建 Gizmos、构建天穹,以及安装和使用 p_world 工具进行遮罩工作。


本教程的目标是带您完成山地景观的大型环境构建所涉及的所有步骤,以及它们如何链接在一起,以便您可以从头到尾进行实验、玩耍和享受构建自己的镜头。


Duration 5h 14m MP4


Title: The Gnomon Workshop – 3D Landscapes with Houdini and Clarisse
Info:
In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini’s terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference. Following this, he imports this asset into Clarisse and takes a look into project construction, material building, and asset importing. Once this is all set up, he continues by laying out and lighting the shot, creating and animating a camera, and exploring the different ways we can view our shot in the package. For the cloud volumes, James goes back into Houdini and covers Volume VOPS to helps build the atmosphere, before returning to Clarisse to lay out these new assets for the render. The render is then taken into Nuke, where he explores relighting using AOVs, creating gizmos, building a skydome, and installing & using the p_world tools for matte work.



The goal of this tutorial is to take you through all the steps involved in a large environment build of a mountain landscape, and how they all link together, so you can experiment, play, and enjoy building up your own shots from beginning to end.

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mmbk007 发表于 2021-8-30 19:55:24 | 显示全部楼层
棒棒的 感谢楼主分享
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