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ZBrush+Moi3D机械角色模型制作教程 Robotic 3D Design for Entertainment
ID:190187 | 复制链接 |
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  • 文件大小:1350 MB
  • 发布时间:2021-8-30 15:07
  • 人       气:61
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维塔利·布尔加罗夫 |时长:3h 02m |视频:H264 1920x1080 |音频:AAC 48 kHz 2ch | 1,66 GB |英语语言


在本课程中,Vitaly 展示并解释了他为电影或视频游戏项目创建机器人角色的可靠“第一次通过”3D 设计的方法和技术。第一遍设计阶段被认为是 3D 设计创建过程中最具挑战性和关键的阶段之一。 “具有挑战性”,因为客户在项目开始时通常期望快速周转和高质量,但仍有探索空间。因此,这个阶段需要通过几个软件包的一系列技能和对手头任务的清晰设计思考。 “至关重要”,因为正确完成且成功的第一遍设计为项目早期创建了明确的视觉目标,并为未来更精细/最终设计版本的迭代工作奠定了基础。它还降低了整体成本并节省了整个团队的资产生产时间,同时不影响质量。 Vitaly 探索的软件和技术包括 ZBrush 中的分块雕刻、SubD 建模、重新拓扑、Moi3D 中的 CAD 建模、利用 3D KitBash 库、Octane 渲染以及在 Lightroom 和 Photoshop 中完成图像。
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Robotic 3D Design for Entertainment
Vitaly Bulgarov | Duration: 3h 02m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 1,66 GB | Language: English



In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. The first pass design phase is considered one of the most challenging and critical stages of the 3D design creation process. “Challenging” because fast turnaround times with high quality are usually expected by clients at the beginning of a project when there is still room for exploration. Therefore, this stage demands an array of skills throughout several software packages and clarity of design thinking about the task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version. It also reduces overall cost and saves time of the asset production for the entire team while not compromising quality. Software and techniques explored by Vitaly include block-out sculpting in ZBrush, SubD modeling, retopo, CAD modeling in Moi3D, utilizing 3D KitBash libraries, Octane Render and Finalizing the image in Lightroom and Photoshop.

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mmbk007 发表于 2021-8-30 19:51:52 | 显示全部楼层
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