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三维场景设计教程 Learn Squared – 3D Sequence Illustration 2021 with Nick Hiatt
ID:190183 | 复制链接 |
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  • 发布时间:2021-8-28 19:12
  • 人       气:58
  • 回复数量:2
发新帖
时长 6 小时 MP4


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创建 3D 世界与创意总监分享,讲述更多动态故事,并简化您的创作过程。行业专家 Nick Hiatt 在 Maya、Substance、Redshift 和 Photoshop 中涵盖了他的整个过程,但本培训中的技术不依赖于软件。学习使用您最熟悉的任何工具来创建独特的角色、放置它们的详细环境,以及如何将所有内容排列成动态、有凝聚力的序列。


第 1 课
特点
在本课中,Nick 将首先介绍与序列图解相关的基本术语和工具。然后,您将制作一个故事概念并进入 Daz 3D 以开始创建您自己的角色。从这里开始,您将把您的角色带到 Maya,以添加更多细节。 Nick 甚至会介绍如何在 Photoshop 或 Substance Painter 中更改 3D 纹理。


1 小时 43 分钟
22讲


第 2 课

在本课中,Nick 将向您展示如何使用自定义建模和 3D 资产的混合来创建集。首先,您将规划您的系列设计并使用原语来阻止事物。然后,通过使用预制套件在这些基本结构之上进行构建,您将看到您的套装能以多快的速度变为现实。一旦您知道将拍摄哪些部分,您将返回并微调场景的每个可见区域。


1 小时 22 分钟
12讲


第 3 课
镜头设计
在前两课中,您创建了角色和场景。现在,您将把这两个元素结合在一起来设置引人注目的相机镜头。确保你的取景、灯光,甚至布景细节都为整体叙事服务是很重要的——如果能得到更好的框架,不要害怕改变几何图形。


1 小时 31 分钟
18 讲


第 4 课
绘画
在本课中,您将对 3D 渲染进行最后润色。 Nick 将介绍几种后期制作技术,如运动模糊、色彩校正、角色修饰、场景修饰和环境效果。这个阶段有很多可能性,但要注意不要过火。一点点后期制作可能会有很长的路要走,所以每隔一段时间退后一步,看看您的更改是否有助于讲述整个故事。


1 小时 23 分钟
15 讲
Duration 6h MP4


Title: Learn Squared – 3D Sequence Illustration with Nick Hiatt
Info:
Three dimensional storytelling.


Create 3D worlds to share with creative directors, tell more dynamic stories, and streamline your creative process. Industry professional Nick Hiatt covers his entire process in Maya, Substance, Redshift, and Photoshop, but the techniques in this training are not software dependent. Learn to use whichever tools you’re most familiar with to create unique characters, detailed environments to place them in, and how to arrange everything into a dynamic, cohesive sequence.


Lesson 1
Character
In this lesson, Nick will first cover the basic terms and tools involved with sequence illustration. You will then craft a story concept and jump into Daz 3D to begin creating your own character. From here, you’ll take your character to Maya to layer on even more detail. Nick will even cover how to alter your 3D textures in Photoshop or Substance Painter.


1 hr & 43 mins
22 Lectures


Lesson 2
Sets
In this lesson, Nick will show you how to create sets using a blend of custom modeling and 3D assets. First, you’ll plan out your set design and block things out with primitives. Then by building on top of these basic structures with pre-made kits, you’ll see just how quickly your set can come to life. Once you have an idea of which parts will be photographed, you’ll go back and fine-tune each visible area of the set.


1 hr & 22 mins
12 Lectures


Lesson 3
Shot Design
In the previous two lessons, you created characters and sets. Now you’ll combine these two elements together to set up compelling camera shots. It’s important to make sure your framing, lighting, and even set details are serving the overall narrative – don’t be afraid to alter geometry if it’ll make for a better frame.


1 hr & 31 mins
18 Lectures


Lesson 4
Painting
In this lesson, you’ll put the final polish on your 3D renders. Nick will go over several post-production techniques like motion blur, color correction, character touchups, set touchups and environment effects. There are many possibilities in this stage, but be careful not to go overboard. A little bit of post-production can go a long way, so take a step back every once in a while to see whether your changes are helping to tell the overall story.


1 hr & 23 mins

15 Lectures

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精彩评论 2

menlan 发表于 2021-8-29 19:15:54 | 显示全部楼层
三维场景设计教程
mmbk007 发表于 2021-8-30 19:42:05 | 显示全部楼层
真是难得的好东西
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