时长 4h 24m MP4 不含文件
标题:Gnomon 工作室——在 Maya 中为生产创建风格化的面部装备
信息:
面部绑定是动漫行业最抢手的人才之一。出色的面部装配师将同时具备技术和艺术技能,可以为角色实现流畅而吸引人的面部表情,无论它们是为电影、电视、游戏还是 VR 创作的。
在这个 4 小时的研讨会中,Sony Pictures Animation 的角色装配工 Hector Abraham Torres 展示了如何创建适用于制作的风格化面部装配。他分享了分为 12 章的各种技巧,以帮助您充分学习和理解如何为角色面部创建广泛的运动。
赫克托通过介绍索具的基础知识并解释面部解剖学的重要性来开始研讨会——即使是在处理程式化角色时也是如此。 Hector 的拓扑技巧将确保您在处理 3D 角色时能够实现出色的面部变形,并且您将探索 Hector 用于创建完整面部装备的各种久经考验的雕刻技术。
为了确保高质量的工作——正如行业所期望的那样——Hector 还展示了如何创建带有控件的面部用户界面,这将帮助您使您的装备更加专业。
Duration 4h 24m MP4
Title: The Gnomon Workshop – Creating Stylized Facial Rigs For
Production In Maya
Info:
Facial rigging is one of the most sought-after talents in the animation industry. A great facial rigger will have both technical and artistic skills to achieve smooth and appealing facial expressions for characters, whether they’re being created for film, TV, games, or VR.
In this 4-hour workshop, Hector Abraham Torres, a Character Rigger at Sony Pictures Animation, reveals how to create a stylized facial rig suitable for use in production. He shares a variety of techniques broken down into 12 chapters to help you fully learn and understand how to create a wide range of motion for character faces.
Hector starts the workshop by introducing the basics of rigging and explaining the importance of facial anatomy — even when working with stylized characters. Hector’s topology tips will ensure you are able to achieve great facial deformations when working with 3D characters, and you’ll explore the various tried-and-tested sculpting techniques Hector uses to create a full facial rig.
To ensure high-quality work — as expected in the industry — Hector also shows how to create a Facial User Interface with controls that will help you to make your rigs more professional.
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