一品教程
游戏三维模型材质制作教程 游戏方案流程教程Hero Asset Creation In-Depth Tutorial Course
  • 发布时间:2021-8-27 18:09
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时长 11h 45m 包含项目文件 MP4

标题:FlippedNormals – 英雄资产创建深度教程课程
信息:
了解专业道具艺术家在为游戏制作英雄道具时是如何工作的。您将学习高多边形建模、低多边形建模、UV 展开、快速布尔创建、纹理烘焙、纹理化、渲染等技术——等等!

搅拌机、油漆工和 MARMOSET 工具包
所有建模和 UV 映射在 Blender 中完成,一小部分在 Zbrush 中完成,纹理将使用 Substance Painter 完成,最终渲染将在 marmoset toolbag 4 中完成。

在本课程中,您将学习创建在图像和预告片中看到的最终结果所需的一切知识

11+ 小时!
本课程包含超过 11 个多小时的内容 – 您可以跟随每一步 – 该课程确实包含一些小的时间间隔,这只是为了加快非常重复的任务,其余的都是实时完成的。 ——
我们将开始在 Blender 中进行低多边形​​建模,然后我们将转到高多边形,在那里我们将使用 Zbrush 来清理我们的布尔值。之后,我们将进行 UV 展开并准备我们的场景进行烘焙。我们将在 Marmoset Toolbag 4 中进行烘焙,然后我们将移动到 Substance Painter,在那里我们将创建我们的最终纹理。最后,我们将在 Marmoset Toolbag 4 中再次渲染我们的最终结果。本教程课程中的所有内容都将详细解释。

技能等级
本游戏美术教程非常适合对 Blender、Substance Painter、Zbrush 和 Marmoset Toolbag 3/4 工具有一定了解的学生——本教程中的所有内容都将详细解释。但是,如果您之前从未接触过 Blender 或 Substance Painter,我们建议您先观看这些程序的介绍教程(您可以在 Youtube 上免费找到其中许多或在这个网站上付费)

使用的工具
搅拌机 2.8+
Marmoset 工具包 4
物质画家
刷机

你的导师
Emiel Sleegers 是一名高级环境艺术家,目前在 AAA 游戏行业工作。他曾参与过 Ubisoft 的 The Division 2 + DLC、Playground Games 的 Forza Horizo​​ n 3 等游戏,以及作为环境艺术家和材料艺术家的多个项目的自由职业者。
Duration 11h 45m Project Files Included MP4

Title: FlippedNormals – Hero Asset Creation In-Depth Tutorial Course
Info:
Learn how a professional prop artist works when creating hero props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering – and much more!

BLENDER, PAINTER AND MARMOSET TOOLBAG
All the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers

11+ HOURS!
This course contains over 11+ hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. –
We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. And finally, we will render our end result back again in Marmoset Toolbag 4. Everything in this tutorial course will be explained in detail.

SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED
Blender 2.8+
Marmoset Toolbag 4
Substance Painter
Zbrush

YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

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沙发
mmbk007 发表于 2021-8-27 19:37:40 | 只看该作者

这个不错,谢谢分享
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