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Maya Python语言绑定教程 Master Rigging & Python Scripting In Maya
ID:190174 | 复制链接 |
  • 发布时间:2021-8-27 16:31
  • 人       气:547
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时长 5h 20m 包含项目文件 MP4
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标题:Maya Python语言绑定教程
信息:
自动化不同的索具设置是任何主要工作室制作流程的重要组成部分。通过这个 5 小时的研讨会,学习 Maya 中绑定和 Python 脚本编写的所有基本元素,它的结构使得即使是初学者也可以学习——即使您以前从未做过任何绑定或脚本编写。 Nick 通过有关常用节点、变形器、约束的课程让观众更容易理解,并解释了 Maya 中的各种其他类型的关系。随着研讨会的进行,概念会变得更加复杂,您可以按照分步演示将这些演示应用到您自己的项目中。

您可能会问:如果大多数公司已经有了索具设置工具,我为什么还要费心学习脚本?在某种程度上,您无需编写脚本即可解决问题。但是,工作室工具只能让您走到这一步。在很多情况下,您需要自动执行重复性任务。现在,想象一下必须手动装配 100 根从天花板上垂下来的不同大小的绳索吗?你会花很长时间。脚本编写增强了您自己的个人工作流程,使您的工作效率无限提高,从而使您在竞争中占据优势。

通过完成本次课程,您将创建多个帮助程序脚本和一个 Python 肢体装备创建工具 - 并配有图形用户界面。肢体功能将包括 IK/FK 切换、全套基本肢体控制和弹性骨骼。所教授的所有技能将帮助操纵艺术家非常快速地构建和维护动画就绪资产。当构建装备的过程被编写成脚本时,使用新模型、附加功能或不同的关节布局更新装备变得更加容易。
Duration 5h 20m Project Files Included MP4

Title: The Gnomon Workshop – Master Rigging & Python Scripting In Maya
Info:
Automating different rigging setups is an essential part of the production pipeline at any major studio. Learn all the fundamental elements of rigging and Python scripting in Maya with this 5-hour workshop, which is structured so that even beginners can follow along — even if you’ve never done any rigging or scripting before. Nick eases viewers in with lessons about the commonly used nodes, deformers, constraints, and explains various other types of relationships within Maya. As the workshop progresses, the concepts become more complex with step-by-step demonstrations that you can follow and apply to your own projects.

You may ask: If most companies already have rigging setup tools, why should I bother to learn scripting? To some degree, you could get by without scripting. However, studio tools can only get you so far. There will be many instances where you’ll need to automate a repetitive task. Now, imagine having to manually rig 100 pieces of variously sized ropes dangling from a ceiling? It would take you a long time. Scripting enhances your own personal workflow and makes you infinitely more productive, and therefore gives you an edge over the competition.

By completing this workshop, you will have created several helper scripts and a Python limb rig creation tool — complete with a graphical user interface. Limb functionality will include IK/FK switching, a full set of basic limb controls, and stretchy bones. All of the skills taught will help rigging artists to very quickly build and maintain animation-ready assets. When the process of building rigs is scripted, it becomes so much easier to update your rig with a new model, additional functionality, or a different joint layout.

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