Duration 4h 30m Project Files Included MP4 Rigging Fundamentals Overview | BlenderInfo:
~ Working out armatures, drivers and contraints within Blender for Animation ~ What you’ll learn
– What armatures are and how to use them
– What drivers are and how to adopt them
– What constraints are and how they work
– How to use the different parenting tools
– What Custom Properties are and how to utilise them
– When to watch, edit and manage the graph editors Requirements
– A good understanding of Blender itself is expected; familiarity of modeling, interacting with, and general proficiency of the software is advised.
– Blender 2.93 or above installed and ready to go.
– Some prior rigging knowledge may assist but not strictly required for this course.
– Rudimentary knowledge of mathematics is recommended.
– 7zip to decompress archived files (optional.) Who this course is for:
– Blender modellers and general users who wish to begin building their armature rigging knowledge (mainly for animation purposes.) 时长 4h 30m 包含项目文件 MP4
概述 |Blender 信息: ~ 在 Blender for Animation 中计算骨架、驱动程序和约束 ~
你会学到什么 – 什么是骨架以及如何使用它们 – 什么是驱动因素以及如何采用它们 – 什么是限制以及它们是如何工作的 – 如何使用不同的育儿工具 – 什么是自定义属性以及如何利用它们 – 何时观看、编辑和管理图形编辑器
要求 – 期望对 Blender 本身有很好的了解;建议熟悉建模、交互和软件的一般熟练程度。 – 已安装 Blender 2.93 或更高版本并准备就绪。 – 一些先前的索具知识可能对本课程有所帮助,但并非严格要求。 – 建议具备基本的数学知识。 – 7zip 解压缩存档文件(可选。)
本课程适用于: – Blender 建模师和希望开始构建其电枢索具知识的一般用户(主要用于动画目的。)
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