8个半小时的视频教程,讲解在Maya和Mari软件中制作三维模型贴图的方法,包括Mari中节点控制、材质的调节等
Duration 8h 20m Project Files Included MP4
Title: The Gnomon Workshop – Material Texturing for Production in Mari & Maya
Info:
This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow. The workshop then gradually builds on the processes explored in the initial chapters, while demonstrating how to work with a typical hero UDIM asset that would be found in the majority of feature films.
Peter reveals how to texture assets for RenderMan using physical values and shows how to create some of the major materials, highlighting a combination of techniques that are both procedural and texture-library-based. He also explains how to use physical values for texturing from the Index of Refraction databases and discusses how a typical feature film pipeline works to provide all-important industry insights.
Software: Mari Maya Substance Painter
CHAPTER LIST
00. Preview
01. Introduction to Material Workflows Using Channels
02. Introduction to Shaders & Materials in Mari
03. Useful Nodes & Concepts for Material Workflows
04. Baking Meshmaps & Assigning IDs for Material Isolation
05. Using GEO Channels & Radio Nodes in Mari
06. Handling Complexity Using Bake Points
07. Save Time Using Templates
08. Save Time by Creating Your Own Custom Procedurals
09. Planning UV Layout for Materials
10. Freeze a Complete Material Using Multichannel Bake Points
11. Material Creation: IOR Procedural for RenderMan Shaders
12. Material Creation: Author a Material for a Library
13. Material Creation: Rubber Material Using Different Resources
14. Material Creation: Hammerite Material
15. Material Creation: Dirt Material Using Custom Procedurals
16. Material Creation: Metal Wire Material
17. Material Creation: Procedural Rust
18. Project 1: Project Setup
19. Texture Test Scene in RenderMan for Maya
20. Project 2: Working on Metal Parts
21. Displacement Preview in Mari & Maya Test Scene Plus RenderMan Setup
22. Project 3: Displacement Painting & Largescale Breakups
23. Project 4: Working on Plastics & Various Non-Metallic Materials
24. Project 5: Rubber & General Material Integration
25. Project 6: Adding Rust & Further Material Breakup
26. Project 7: Adding Dirt, Dust & Oil Stains
27. Project 8: Lookdev Prep, Mask Workflows & RenderMan Layered Shader Setup
28. Material Texturing for Production in Mari & Maya Conclusion
时长 8h 20m 包含项目文件 MP4
标题:Gnomon Workshop – Mari & Maya 生产的材料纹理
信息:
这个全面的材料纹理研讨会教授由首席纹理艺术家 Peter Aversten 在故事片上尝试和测试的行业证明技术。在 8.5 小时的视频教程中,Peter 演练了他主要使用 Mari 和 Maya 在生产中使用的技术,首先介绍了涵盖 Mari 节点图的更多初学者概念的基础知识和演示——非常适合那些从基于层的工作流过渡的人。然后,研讨会逐渐建立在最初章节中探讨的流程的基础上,同时演示如何使用大多数故事片中都会出现的典型英雄 UDIM 资产。