Houdini着色器全面教程 Cgforge – Shading Techniques 1/2/3
Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn’t matter if you’re using a different render engine because all the main principles still apply.In addition, we also have the wizard tower scene to practice with! This environment is designed to include a wide variety of texturing challenges and opportunities. Along the way, you’ll learn about how to manage large scenes, work professionally within a pipeline, and make the most of your time through intelligent decision-making.
Shading Techniques I
Improve your shading workflow through procedural techniques
Shading Techniques II
Improve your texture painting workflow with Substance Painter and Houdini
Shading Techniques III
Leverage the power of noises with your shading workflow