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3Ds Max 2015基础全面教程 Lynda – 3ds Max 2015 Essential Training
3ds Max 2015高级建模和动画等多方面基础教程,对于不同物体,利用不同的建模方法快速完成,3D动画中摄像机K帧动画等,材质的编辑和渲染设置,给最后的成品添加运动模糊和景深等
In this course, Aaron F. Ross covers all the features you’ll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
教程知识点:
Navigating the interface and viewports
Understanding the Modifier Stack
Modeling with polygons and subdivision surfaces
Freeform sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Modeling for motion graphics
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Texturing with bitmaps and procedurals
Painting objects with Viewport Canvas
Rendering a sequence
Adding special effects with mental ray
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