一品教程
maya和ZBrush创建一个地牢教程
ID:108967 | 复制链接 |
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  • 发布时间:2016-5-15 04:13
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链接: http://pan.baidu.com/s/1i447oFz 密码: sf6s

Duration 1h 14m Project Files Included MP4
Title: 3DMotive – Stylized Dungeon In Maya Volume 1
Info:
In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of uving. We will then take our assets to zbrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the zbrush sculpts to render tiling texture flats that we can composite in Photoshop. I will be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally we are going to set up a scene in marmoset for the final presentation. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.
持续时间1 h14 m项目文件包括的MP4
标题︰3DMotive— —程式化的地牢里玛雅第1卷
信息︰
在本课程中我们会经历创建一个小程式化的地牢环境从阻断阶段到最终的演示文稿的过程。我将指导你通过建模低聚资产的过程,并显示你的uving的不同技术。我们然后将带我们的资产到zbrush在哪里,我将展示如何定义你会发现在这种环境中的所有材料。我们将使用一些zbrush造型来呈现拼贴纹理单位,我们可以在Photoshop中复合。我将会指导您完成画几个资产的纹理,所以您可以重现这一过程为剩余的模型的过程。最后我们要设置在狨猴的最终演示文稿中的场景。在本课程结束你将能够创建和理解的工作流,我用来创建这样的程式化的环境。
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