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独立游戏可视化开发训练视频教程第六季 Indie Game Development Pipeline Volume 6
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  • 发布时间:2016-4-11 15:00
  • 人       气:654
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教程中文名称:独立游戏可视化开发训练视频教程第六季
教程英文名称:Digital-Tutors Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
教程出品机构:Digital-Tutors
教程时长:3小时30分
教程格式:MP4 附工程源文件
教程使用软件:Autodesk Maya LT
教程作者:Delano Athias
教程语言:英语

Digital-Tutors Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
In this volume of the Indie Game Development Pipeline, we’ll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games. In this series we’ll focus on the rigging and animation process of the hero character. We’ll learn how to approach building skeletons and control systems. We’ll also cover skinning techniques for polished deformations. Once the rig is finished, we’ll then jump into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this training, you’ll have the understanding you need to rigging and animate your own hero models.
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chayanqinyan 发表于 2016-6-5 23:02:13 | 只看该作者
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