Vray Tutorial – Lighting & Setting up a Realistic Render with Vray and 3ds max
vray教程-用MAX和VRAY渲染一个真实的场景
翻译by: yipinsucai.com
Written by . Posted in 3ds Max, Feature, Vray
In this tutorial you will learn how to lighting and setting up a realistic render with vray 2.0 and 3ds max 2011, also how to use ies lights, setting lighting with vray sun and vray sky and using vray physical camera, and see how you can set up your render.
在本教程中,您将学习如何建立一个真实的照明和渲染用vray 2.0和3 dsmax 2011,如何使用ies灯、设置照明与VRAY SUN,vray天空和使用vray物理相机,并了解如何设置您的场景。
Soon i will upload a tutorial about modeling and unwrapping realistic furniture with 3ds max, zbrush and photoshop, but this times is just lighting and rendering.
不久我将上传建模真实的的家具教程,用3 dsmax中,zbrush和photoshop,但这个时代只是照明和渲染。
YOU CAN SEE THE NIGHT LIGHT TUTORIAL OF THIS SCENE CLICKING HERE/从这里进入下载场景的链接
This is the final render of this tutorial
下面是渲染的完整教程
To start i have used vray plane lights, vray sun & sky, photometric ies lights and vray camera, i used 3 plane lights for each window, all the lights have the same settings, you can see the settings in the right panel, this is how it looks from the top view
一开始,我就用vray面灯,vray sun & sky,光度ies灯和vray相机,我用3个面灯光于每一个窗口,所有的灯都有相同的设置,您可以看到在右边面板的设置,这就是它从顶视图。
Also i have used vray sun and sky, and this is the position for vray sun and the settings
我也已经使用vray sun 和VRAYsky,这是位置为vray阳光和设置
Now this it is time for the vray camera, and this is the settings of the vray camera.
下面是VRAYcamara的参数。
In the indoor lighting i used photometric ies lighting with vray, i did not used the vray ies because the standard photometric lights has more customizable settings/parameters, all the photometric lights have the same settings, this is an screenshot of all the ies lights in the scene and the settings.
室内灯我使用了照明光度ies,我没有使用vray ies是因为标准光度灯有更多的定制设置/参数,所有的光度灯有相同的设置,这是一个所有灯光的设置截图。
如果你想下载场景中的IES请点击这里下载/If you want to download the ies file that i used in this scene click here
And this is how the ies looks like
光度学灯看起来是这个样子
We are done with the lighting part here, let’s see the render settings, i usually use brute force, but in this time i was looking for some fast render times, and irradiance map + light cache is more faster than light cache + brute force, and this is the the render set up with vray
我们完成了光照部分,让我们看到了渲染设置,我通常使用 brute force,但这个时候我正在寻找一些快速的渲染时间的方法,我使用了irradiance map + light cache ,这是与vray渲染设置
( remember you can OPTIMIZE your render settings, i did pay too much attention to this because i have a render farm, but you can have the same quality or better with lower subdivisions )
(记住,您可以优化你的渲染设置,我确实不太在意这个,因为我有一个渲染农场,但你可以有相同的质量或更好的细分较低
)
If you want to speed up the render time using this setting, go to the Settings tab, and in the Global Subdivision Multiplier change the 3 for 1. In photoshop i did a color correction, chromatic aberration and sharpen, nothing more
如果你想加快渲染速度时使用这种设置,去设置”选项卡,然后在全球细分乘数为3更改成1。在photoshop里我做了一个颜色校正,色差和锐化,仅此而已
I hope that you have learned something and please if you have any question, just comment
我希望你能学到东西,请,如果你有任何问题,请留言
Some other renders from this project
这个项目的其他角度渲染
文章来源:http://www.aleso3d.com/blog/?p=70
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