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FXPHD – RND102 Introduction to Path Tracing and RIS in RenderMan
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  • 发布时间:2014-9-25 13:54
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FXPHD – RND102 Introduction to Path Tracing and RIS in RenderMan
Info:
With a new version of RenderMan (19) comes an additional completely different rendering architecture: path tracing (uni & bi-directional) in RIS mode, new BRDF’s and Integrators wrapped in a new shading pipeline. With all this new stuff as well as support for the “classic” REYES rendering mode, prof Christos Obretenov will dig into definitions of core concepts and terminology, cover this paradigm shift with all the new features and workflows, as well as compare with the “classic” support of REYES rendering and compare the pros/cons of each within different contexts.
Course members also have exclusive early access to the beta of the new RenderMan through a special agreement with Pixar.
Obretenov has worked in a variety of roles, designing and developing shading software for Walt Disney’s The Wild feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, and Mars Needs Moms feature films.
数码— —路径跟踪和区域创新体系的RenderManRND102简介
信息:
新版本的RenderMan(19)伴随着其他完全不同的呈现体系结构:在RIS模式下,新双向反射分布函数和系统集成商裹在一条新底纹管道路径跟踪(单向与双向)。与所有这新的东西,以及支持的"经典"雷耶斯的渲染模式,教授克里斯托Obretenov将挖成的核心概念和术语的定义,涵盖这一范式转变的所有新功能和工作流,以及雷耶斯渲染的"经典"支持比较,比较每个在不同上下文中的优缺点。
课程成员也享有独家早期的测试版的新RenderMan通过一项特别协定与皮克斯。
Obretenov具有从事各种角色,设计和开发底纹软件为迪斯尼的野性的故事片,其次是底纹和照明超人归来》、蜘蛛侠3、贝奥武夫、圣诞颂歌和火星需要妈妈故事片。
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