Creating Loopable Animations for Games in 3ds Max and After Effects
3h 10m | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1 GB
Genre: eLearning | English
In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets.
These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We’ll start by understanding important concepts such as the importance of sprite sheets and why you’ll use them.
Once we have an understanding of the basics, we’ll create loopable animations for multiple assets. To wrap up, we’ll create sprite sheets using TexturePacker Pro.
By the end of this 3ds Max and After Effects training, you’ll be able to create loopable animations and sprite sheets for your isometric and mobile games.
创建游戏的Loopable动画效果在3dsMax和之后的效果
3 h10 m|视频:AVC(。MP4)1280 x 72030 fps|音频:AAC44.1 k h z2 通道|1GB
类型:电子学习|英语
在此3dsMax后效果教程中,我们会被使用最小可能的关键帧创建loopable动画和生成有效的精灵表。
这些动画和雪碧床单都适合手机的游戏,特别是在等距风格游戏。我们先来了解重要的概念,如雪碧床单和为什么你会使用它们的重要性。
一旦我们有了基本的了解,我们将创建多个资产的loopable动画效果。为了总结,我们将创建使用TexturePackerPro的精灵表。
年底这3dsMax和效果后培训,你将能够创建loopable动画和精灵表为等距和手机游戏。 |
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