一品教程
Zbrush游戏武器实例制作训练视频教程 Uartsy Creating Stylized Game Weapons
  • 百度链接:http://pan.baidu.com/s/1nu3yWsD
  • 提取码:ax6s
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  • 发布时间:2016-4-11 15:00
  • 人       气:595
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教程中文名称:Zbrush游戏武器实例制作训练视频教程
教程英文名称:Uartsy Creating Stylized Game Weapons
教程出品机构:Uartsy
教程时长:4小时
教程格式:MP4 附工程源文件
教程使用软件:ZBrush, Maya,3DCoat
教程作者:Kyle Sarvas
教程语言:英语

Uartsy Creating Stylized Game Weapons
In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:
How to analyze concepts and plan out the creation of an asset
Fundamental hard surface modeling techniques
Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
How to bake clean Normal maps and AO maps in XNormal
An effective workflow for creating stylized hand-painted texture maps in 3DCoat
Course Outline
Project 1 : Concept And Block In
Key Takeaways
Analyzing the Concept
Blocking out the Weapon in Maya
Importing the Low Poly Model into ZBrush and preparing the model for sculpting
Project 2 : Sculpting Forms
Key Takeaways
Sculpting the secondary forms of the concept in ZBrush
Sculpting exaggerated cracks, dings, cuts, etc.
Exporting the Decimated sculpt for retopology
Project 3 : Retopology And Baking
Key Takeaways
Refining the Low Polygon Model in Maya
Creating the UVs in Maya
Creating the Normal map in XNormal
Creating the AO map in XNormal
Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal
Setting up the model in 3D Coat
Project 4 : Texturing And Rendering
Key Takeaways
Creating the final Diffuse map in 3D Coat
Creating the Specular map in Photoshop
Evaluating the asset in Marmoset
Finishing Touches
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