Corona 官方视频教程
Corona 101- Lighting
Corona 101- Materials
Corona 101- Rendering
Corona renderer - Introduction
Complete Project- Creating Room with God Rays (1-5- Theory)
Complete Project- Creating Room with God Rays (2-5- Modeling)
Complete Project- Creating Room with God Rays (3-5- Shading)
Complete Project- Creating Room with God Rays (4-5- Lighting & Volumetrics)
Complete Project- Creating Room with God Rays (5-5- Postprocessing)
Corona Renderer 1.3 New features and improvements
QuickTip- Render Selected Feature
Tutorial - Environment HDRI lighting
Tutorial - Panorama Exporter
Tutorial - Saving Render Elements
Tutorial - Volumetric Fog
Tutorial - Environment HDRI lighting
Tutorial - Panorama Exporter
Tutorial - Saving Render Elements
Tutorial - Volumetric Fog
Tutorial- Car Paint Materials (1-3- Simple Car Paint)
Tutorial- Car Paint Materials (2-3- Pearl Car Paints)
Tutorial- Car Paint Materials (3-3- Car Paint Flakes)
Tutorial- CESSENTIAL Render Elements (1-3- Elements and Output Setup)
Tutorial- CESSENTIAL Render Elements (2-3- Compositing in Photoshop)
Tutorial- CESSENTIAL Render Elements (3-3- Compositing in Blackmagic Fusion)
Tutorial- Corona Scatter Foliage
Tutorial- CoronaScatter Carpet
Tutorial- Displacement (1-2 Gravel)
Tutorial- Displacement (2-2 Brick Wall)
Tutorial- MultiMap Color Randomization
Tutorial- Procedural Materials (1-3- Oxidized brass)
Tutorial- Procedural Materials (2-3- Scratched Metal Camo)
Tutorial- Procedural Materials (3-3- Sand Dunes)
Tutorial- ShadowCatcher (2-5- HDRI+Backplate)
Tutorial- ShadowCatcher (3-5- HDRI Only)
Tutorial- ShadowCatcher (4-5- Compositing setup)
Tutorial- ShadowCatcher (5-5- Illuminators)
Tutorial- Using RaySwitchers (1-2- Fakes & Artistic Control)
Tutorial- Using RaySwitchers (2-2- Performance Optimization)
Tutorial- Using SSS to shade strawberries
日冕官方视频教程
电晕101-照明
电晕101-材料
电晕101-渲染
电晕渲染器-简介
完成与上帝之光(1-5-理论)项目创建房间
完成与上帝之光(2-5-建模)项目创建房间
完成与上帝之光(3-5-底纹)项目创建房间
完成与上帝之光项目创建房间(4-5-照明&体积)
完成与上帝之光(5-5-后处理)项目创建房间
电晕渲染器1.3新功能和改进
QuickTip-呈现选定特征
教程-HDRI环境照明
教程-全景出口国
教程-保存渲染元素
教程-容积雾
教程-HDRI环境照明
教程-全景出口国
教程-保存渲染元素
教程-容积雾
教程-汽车油漆材料(1-3-简单车漆)
教程-汽车油漆材料(2-3-珍珠汽车涂料)
教程-汽车油漆材料(3-3-汽车漆片)
教程-CESSENTIAL呈现元素(1-3-元素和输出设置)
教程-CESSENTIAL渲染元素(2-3-合成在Photoshop中)
教程-CESSENTIAL渲染元素(3-3-合成在现在融合)
教程-电晕散叶
教程-CoronaScatter地毯
教程-位移(1-2碎石)
教程-位移(墙面砖;2-2)
教程-多重映射颜色随机
程序性材料教程-(1-3-氧化黄铜)
教程-程序材料(2-3-挠金属迷彩)
教程-程序性材料(3-3-沙丘)
教程-ShadowCatcher(2-5-HDRI + 背板)
教程-ShadowCatcher(3-5-HDRI只)
教程-ShadowCatcher(4-5-合成设置)
教程-ShadowCatcher(5-5-辐射源)
教程-使用RaySwitchers(1-2-假货&艺术控制)
教程-使用RaySwitchers(2-2-性能优化)
教程-使用SSS遮荫草莓 |
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