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Prototyping Game Systems for Swords and Shovels
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  • 发布时间:2018-5-23 22:51
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链接: https://pan.baidu.com/s/1b-cQFB2MrYG3mvf0ZTu3vg 密码: 3bqk

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | + Exercise Files
Level: 2h 26m | Released: 17 Jul 2018
Duration: 2h 26m | 1.40 GB
Prototyping is a vital skill for all game developers. This course will teach you the basics of prototyping game systems, including designing, scripting, and testing the new systems, as well as integrating them into an existing game loop.
Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project.
Software required: Unity 3D.
MP4视频:H264,1280X720音频:AAC,44.1千赫,2 CH
体裁:语言学习:英语+练习文件
水平:2H 26m释放:17 JUL 2018
持续时间:2H 26m×1.40 GB
原型是所有游戏开发者的关键技能。本课程将教你制作游戏系统原型,包括设计、脚本和测试新系统,以及将它们整合到现有的游戏循环中。
原型开发是所有游戏都受益的开发过程中的一个重要部分。在这个过程中,为剑术和铲子设计游戏系统,你将学习原型系统与现有游戏循环集成的技能和技术。首先,您将学习剖析设计文档并评估项目的设计需求。接下来,您将探索现有项目中的新系统。最后,您将发现如何播放原型并根据玩家反馈进行更改。当你完成了这门课程后,你将有一个基本的理解原型,这将有助于你整合新的游戏进入一个更大的项目。
软件要求:Unity 3D。
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