链接: https://pan.baidu.com/s/1AbGK4J7WYljZ2qSJnhPQ8g 密码: mmde
Mastering UVW Mapping in Houdini 16.5
MP4 | Video: 720p | Duration: 1:19:52 | English | Subtitles: VTT | 358.2 MB
Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16.5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit.
Topics include:
UV mapping basics
Controlling how UV mapping handles scale
Displaying viewport maps correctly
Testing and resetting UVs
Choosing a texture type
Mapping NURBS and Bézier surfaces
Making UV seams
Grouping, storing, and reusing UV seam selections
Using seams with pelt mapping
Selecting and manipulating UVs
Sewing shared points
Installing the Game Development Toolset
掌握胡迪尼16.5中的UVW映射
MP4视频:720p持续时间:1:19:52英文字幕:VTT 358.2 MB
了解如何应用和细化纹理在3D对象在胡迪尼与UVW映射。在这个过程中,Joel Bradley带领你通过胡迪尼16.5中可用的UV工具,分享它们可能证明有用的特定情况。乔尔首先解释UV映射做什么,为什么你需要它为你的网格,以及如何设置,测试和修改UVs。然后,他转向更高级的主题,如UV投影、纹理化和PELT映射。他还展示了如何为复杂的对象映射组合选择和创建接缝,以及如何将特定的UV簇缝合在一起以更好的缝管理。最后,乔尔提供了一个强大的游戏开发工具集,在使用胡迪尼和它的UV映射工具包时,你可以使用更多的工具集。
主题包括:
UV制图基础和第13版;
控制UV映射如何处理标度和γ13;
正确显示视口图和γ13;
测试和重置UVS和γ13;
选择纹理类型和α13;
映射NURBS和B&Y 233;Zier曲面和α13;
制作紫外接缝13μm;
分组、储存和再利用UV接缝选择和α13;
采用PELT映射和γ13的接缝;
选择和操作UVS和SO 13;
缝制共享点(13);
安装游戏开发工具集13 |
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