一品教程
使用Substance Painter和V-Ray为3ds Max绘制和装饰室内建筑视频教程 11.3GB
  • 百度链接:请在正文中查找
  • 提取码:请在正文中查找
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2018-1-19 01:29
  • 人       气:1244
  • 回复数量:2
发新帖
下载地址:
链接: https://pan.baidu.com/s/1z_irNS3eallepas5anX_Kg 密码: scpj

信息:
学习纹理工作流程是将你的纹理游戏提升到CG艺术家目前创造的最前沿的一种方法。在本课程中,您将学习如何在建筑效果图中使用Substance Painter 2017来创建自定义纹理,并使用Substance Painter和V-Ray为3ds Max渲染和纹理室内建筑。首先,您将制作出几张逼真的8K纹理贴图,这将为场景中的物体带来更高层次的逼真感。然后,您将了解如何在3Ds Max和V-Ray 3.4中设置材质,以便更好地控制材质。最后,您将渲染场景以产生逼真的效果。到本课程结束时,您是否会知道如何从3Ds Max中获取您的模型资源,并将其贴图在Substance Painter中,并在渲染V-Ray时正确地将所有内容都带回3Ds Max。所需软件:Substance Painter,V-Ray和3ds Max。
Info:
Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray. Software required: Substance Painter, V-Ray, and 3ds Max.
本站首发,永久链接:https://www.yipinsucai.com/thread-99139-1-1.html
收藏1 0 反对0
分享
            

精彩评论 2

沙发
学海无_kw5J0 发表于 2021-8-7 06:14:46 | 只看该作者
thanks
板凳
maple1988 发表于 2022-4-26 18:33:47 | 只看该作者
非常感谢分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图