Title: CGCookie – Shading Procedural Rocks (3Ds Max & Vray)
In Shading procedural rocks course we’ll talk about a generic workflow to create different rock/stone materials. We’ll see how to create shaders to simulate peeble stones and how to generate variations about it, then we’ll see other examples for different stone materials simulating layering, minerals and scattering. All materials will be created using nested procedural maps as noise, cellular and speckle, everything used inside composite maps with or without masking. Rendering will be done with VRay but materials will use generic workflow to be compatible with all rendering engines.
标题:CGCookie— —底纹程序性岩石(3DsMax&Vray)
在底纹程序岩石课程我们会谈论通用的工作流,以创建不同岩石材。我们将看到如何创建着色器来模拟peeble石头以及如何生成变化一下,然后我们会看到其他不同石材模拟分层,矿物和散射的案例。所有材料将作为噪声,细胞使用嵌套程序贴图创建和散斑,一切都在有或无掩蔽的复合映射内部使用。将vray 来做渲染但材料将使用通用工作流能够与所有的渲染引擎兼容。 |
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