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Digital Tutors - 创建3ds Max卡通人物UV布局教程
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  • 发布时间:2013-7-9 15:54
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Digital Tutors - Creating UV Layouts for Cartoon Characters in 3ds Max Tutorial
Digital Tutors - 创建3ds Max卡通人物UV布局教程
所用软件:3ds Max 2010
你将学到什么:
在这个过程中,我们将使用多种技术为科学家角色在3ds Max中创建一个UV布局。
Software used
3ds Max 2010 and up
What you will learn
In this course we will use a variety of techniques  to create a UV layout for the scientist character in 3ds Max. When  texturing polygonal geometry, having a good UV layout is really  important. Even when using interactive painting packages like Mudbox or  ZBrush, having a well laid UV map will make modifying the textures  easier.   In this course, we'll make use of the Unwrap UVW modifier and its  various mapping techniques to create multiple UV layouts for our cartoon  character. We'll use some basic projection methods like planar mapping  or cylindrical mapping and we'll use pelt mapping to unwrap the head. In  addition, we'll take a look at how we can copy and paste UVs to  different parts of the character and some methods for making sub-object  selections easier. Upon completion, you'll have a UV layout for your  modeled scientist character and be able to create UVs for your own  characters.
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