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MotionWorks – MAKING IT LOOK GREAT 11Hard Surface Modelling Tactics For Cinema 4D
Of all the areas a 3D artist can learn, modelling is arguably the most difficult to master. It takes hours, weeks, months and years of practice and mistake making to reach the stage where you can decipher a mesh just by looking at it. Also, finding thorough training that focusses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. Mastering modelling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. With MILG11: Hard Surface Modelling Tactics for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface Modelling Tactics for Cinema 4D is the ideal place to start.
MotionWorks— —使它看起来很大11︰坚硬的表面建模策略4 D影院
一个3D艺术家可以学的所有领域,造型是可以说是最难掌握的。它以小时、周、月、年的实践,走上舞台,在那里你可以解密网只是看着它的错误。此外,找到了全面培训,集中在以上几种技巧及工具并不容易,尤其是如果你看4d电影艺术家。掌握在电影院4 D中的模拟一般依赖于找到什么教程,你可以为戏院4 D,然后移到玛雅人和最大的教程来填补空虚。MILG11︰与硬表面建模策略4 D影院不再是这样。MILG11是缺失的一环在四维影院建模,开发专门为看4d电影艺术家和覆盖一切你需要知道从建模的基本概念到隐藏的功能的建模工具的关键。如果你认真地学习建模在电影院4 D,MILG11:4 D影院硬表面建模策略是开始的理想地方。 |
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