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[AfterEffects插件] FCPX插件文字排版ROWBYTE PLEXUS 2.0.13 - WIN64(AEsc<x>ripts)

时间:2015-7-12 00:00 0 23 | 复制链接 |
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素材资源文件大小: MB
【插件介绍】:这是一款Adobe发布的3D粒子系统插件,通用于AE和FCPX系统,可以轻松地创建 出优秀的作品,在本地相机经过AE的高光特效处理后,突 破性的无限制模块化工作,并且可以使用 “ 复制 ” 、 “ 粘贴 ” 来新建任务。可以自定义高质量渲染背景, 内含32个预设效果内容。
【版本要求】:CS5, CS5.5, CS6, CC
【原文详细说明】:
Plexus is a Next Generation 3D Particle System Plugin designed for Adobe After Effects.
Create stunning generative art with ease
Highly integrated into After Effects, native camera and light aware
Breakthrough modular workflow, that is infinitely configurable
Create Organic Structures using powerful replication tools
Effectors to create physical simulations
High quality custom rendering engine
Depth of field
32 Bit rendering
Control over rendering order
New Features in Plexus 2:
New Layers Object: Get Point Data from not just Point Lights, but also 3D Null Layers, Spot Lights and all 3D Layers in the composition. You can use 3D Tracking data directly without any expressions.
Facets: Generate Facets between points and control its properties based on the distance between its vertices. You can use any lights in the composition to shade the Facets.
Facet Effectors: Modify Position, Color and Rotation properties of Facets using Noise Effector,
Spherical Effector and Layer Map Effectors.
Triangulation: Triangulate point clouds and reconstruct geometry from points automatically.
Control the properties of triangles based on the distance between vertices. Choose between Nearest Triangles, Outer Hull and Mesh Triangulation modes to achieve different types of Triangulation.
Render Objects: Create multiple Render Objects to render multiple points/spritesnes/facets
using the same vertex data and control them using groups.
and more: Random Sprite Modes, Improved OBJ Support, 3D Beams, 3D Splines, Instances & Echo, Instance Containers (OBJ Containers), Time-Distance Smoothing, Intuitive Graph based UI, Adobe Illustrator Export, Experimental OpenGL Renderer with HQ Depth of Field
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