一品教程
3DMotive – Learn Texture Creation In Pixplant
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  • 发布时间:2016-4-21 16:27
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Title: 3DMotive – Learn Texture Creation In Pixplant
Info:
In this course, Philipp Schmidt is going to give us an introduction PixPlant while showing us how to make some basic tileable textures. To start this off, we will search perfect reference images which will give us a good base for this, and after a little intro to PixPlant and the process of making the texture tileable, we will use Bitmap2Material which is another powerful program used to create textures on the fly. After we have finished the Basic Texture in Bitmap2Material, we will switch over to Knald to create a new ambient occlusion map. From there we jump over to photoshop to create our albedo map in the first part, and in the second we will create our specular, glossiness and some nice variation masks to push our texture a little bit more. With our texture complete, we will create our dDO Custom Preset to use the texture with the Quixel Suite and then test out map in various software and game engines such as Marmoset, Unity, Unreal Engine 4 and CryEngine 3.
标题︰3DMotive— —学习Pixplant纹理创作
信息︰
在此过程中,Philipp施密特要给我们介绍PixPlant同时向我们展示如何做一些基本的花木纹理。这开始,我们将搜索完美参考图像,为此,将会给我们一个良好的基础和后小简介PixPlant和制作纹理图素的过程,我们会使用Bitmap2Material这是另一种功能强大的程序,用于动态创建纹理。我们已经完成了在Bitmap2Material的基本纹理后,我们将切换到Knald来创建一个新的环境遮挡映射。从那里我们跳到photoshop打造我们的反照率地图中的第一部分,并在第二个,我们将创建我们镜面,光泽度和一些不错的变化面具能推动我们的纹理一点多一点。我们完整的纹理,我们将创建自定义预设与Quixel套件使用的纹理,然后测试出在各种软件和游戏引擎如狨猴、团结、虚幻引擎4和CryEngine3的地图我们dDO。
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精彩评论 3

buzhixiesm1 发表于 2016-9-13 15:14:28 | 显示全部楼层
Dixxl Tuxxs - Creating Morph Targets in Unreal EngineDixxl Tuxxs - Creating Morph Targets in Unreal Engine
ai5528008 发表于 2018-11-5 10:57:17 | 显示全部楼层
谢谢收藏了!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mmbk007 发表于 2020-2-5 10:47:54 | 显示全部楼层
难得的好教程 十分感谢
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