tures, including the xpSystem, Dynamics, Groups, Emitters, Generators, Caching, Modifiers, Questions and Actions, this training will teach you in-depth techniques of X-Particles 3, so you can master this feature rich toolset.
Creating a Fireworks Simulation
In this introductory tutorial we start with a single particle rocket firing into the sky, we then expand upon this adding a trail to the rocket. We use questions to control effects, specifically the xpSpawn Modifier which we use to add more particles and create a burst as the rocket reaches it’s apex. Adding the xpMaterial allows us to render the result, completing the basic firework setup. |