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FXPHD – MYA223 Previz for Commercials
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  • 发布时间:2016-4-30 14:57
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Title: FXPHD – MYA223 Previz for Commercials
Info:
In this course we will be previsualizing a live-action Nike skateboarding commercial, as a solo previs artist in Maya. We’ll be creating shots based on a sample agency storyboard and a sample director’s treatment. We’ll be creating a custom 3D character using Autodesk Character Generator and rigging him with a skateboard for animation. We’ll be customizing his texture and learning how to light using Viewport 2.0.
We will examine how a previs artist fits into a modern live action commercial production pipeline and how to accurately represent a real world camera in Maya. We’ll do some basic 3D character animation and examine how a real world camera is moved using a tripod, dolly, and technocrane.
By the end of the course we will have a finished animatic that we’ll edit in Adobe Premiere as well as a storyboard of that we’ll create in Adobe Indesign. We conclude by learning looking at previs related jobs at The Third Floor and Halon Entertainment.
Matt Workman is a Technical DP / Cinematographer based in New York City. He specializes in previs, motion control, and virtual production. Matt is able to work seamlessly with the agency, production company, and visual effects company by using 3D previs as a common visual language. Matt is the founder and editor of Cinematography Database , a company and blog that focuses on modern cinematography.
标题:fxphd–mya223 previz方法commercials
信息:
在本课中,我们将是一个previsualizing live-action耐克skateboarding商业作为一个预先显影的艺术家在玛雅。我们是创造的精英型是A社storyboard抽样和抽样设计总监的治疗。我们将创建自定义的三维字符的字符使用Autodesk的发电机和rigging他用skateboard动画的方法。我们会被自己的定制的纹理和学习如何使用灯光视口2.0。
我们将如何在一个预先显影的考官的艺术家的热情,适合现代商业真人生产流水线和如何正确代表一个真实世界的相机在玛雅。我们会做一些基本的三维角色动画和考官如何一个真实世界的相机是搬用三脚架,多莉,和technocrane。。。。。。。
由端部的过程中,我们将有一个成品阶段,我们的编辑在Adobe首映作为好作为一个storyboard那我们将创建在Adobe InDesign。我们conclude通过学习寻找在预先显影的相关工作在第三层的日志和娱乐。
马特是一个“工人技术cinematographer / DP型在纽约市。他们在specializes预先显影,运动控制,和虚拟的生产。马特是能工作的seamlessly与代理,公司生产的,和视觉效果公司通过使用三维预先显影的作为一个普通的视觉语言。马特是方正技术发展和编辑部cinematography数据库,A公司和博客,focuses是现代cinematography。。。。。。。
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