教程中文名称:Substance Painter摩托车材质贴图制作实例教程
教程英文名称:Digital-Tutors Physically Based Rendering in Substance Painter
教程出品机构:Digital-Tutors
教程时长:2小时25分
教程格式:MP4 附工程源文件
教程使用软件:Substance Painter
教程作者:Gaetan Lassagne
教程语言:英语
Digital-Tutors Physically Based Rendering in Substance Painter
In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial
is dedicated more to game assets, most of the techniques can be applied to any CG asset.
We’ll look at the steps required to create PBR textures from scratch. We’ll start by using 3ds Max to setup our meshes. We’ll then use Substance Painter to texture our model
using different tools and techniques to create our texture maps in a non-destructive way.
By the end of this Substance Painter training, you’ll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures.
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