本视频教程是由Digital-Tutors机构出品的Substance Designer纹理材质基础核心训练视频教程,Digital-Tutors Introduction to Substance Designer 4.6,时长:4小时,大小:2.1 GB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,作者:Eddie Russell,共23个章节,语言:英语。
Digital-Tutors Introduction to Substance Designer 4.6
In this Substance Designer tutorial, we’ll take an introductory look at Substance Designer and learn how it brings a very unique set of features to the table for texturing assets.
To begin, we’ll learn how to create and save our first Substance Package. From here we’ll spend some time bringing in resources by importing and linking to both meshes and bitmaps. Next, we’ll learn about one of my favorite features, the baking toolset inside of Substance Designer. Using this, we’ll add numerous different maps to our package to help us texture our asset.
After gathering all of our resources, we’ll start learning how to add and connect nodes inside of some simple graphs. From here we’ll focus on building more complex materials by instancing graphs inside other graphs.
After building materials and creating graphs that add texture to the majority of our asset, we’ll learn how we can begin add dynamic components to our textures that can be enabled or disabled in a host application. To wrap this course up, we’ll learn how to publish our Substance Archive so that it can be used in a Substance enabled host application.
After going through this Substance Designer training, you’ll have a great grasp over the basics of how the Substance Designer material workflow can be used to quickly texture your own assets. |
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