本视频教程是由Digital-Tutors机构出品的Maya纹理映射烘焙技巧视频教程,Digital-Tutors Map Baking Techniques for Games in Maya,时长:1小时16分,大小:2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya 2015,作者:Eddie Russell,共8个章节,语言:英语。
Digital-Tutors Map Baking Techniques for Games in Maya
When preparing assets to go into a game engine, many different types of texture maps are typically required.
This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. We’ll begin by learning how to prepare geometry for the baking process by blowing it up or exploding it.
From here we’ll focus on the ID map and learn how to configure materials for it and then bake it out. Next we’ll move on to the normal map. Not only will we learn how to bake out our normal map, but we’ll also learn about some common problems with baked normal maps and how to fix them.
Lastly, we’ll learn how to bake the ambient occlusion map out for our game asset. After finishing this Maya training, you’ll know how to get these three major type of maps ready for your game assets, without ever leaving Maya. |
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