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《MODO与SubstanceDesigner游戏场景建模和材质制作视频教程》英语版
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  • 发布时间:2016-2-17 01:55
  • 人       气:1098
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本视频教程是由Digital-Tutors机构出品的MODO与SubstanceDesigner游戏场景建模和材质制作视频教程,Digital-Tutors Creating Game Interiors using MODO and Substance Designer,时长:3小时34分,大小:1.4 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO 801, Substance Designer,作者:Justin Walters,共26个章节,语言:英语。
Digital-Tutors Creating Game Interiors using MODO and Substance Designer
In this MODO and Substance Designer tutorial we’ll look at how to create game interiors using those two programs and Unreal Engine.
We’ll start off using MODO to quickly create high poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We’ll look at the key differences between using tiling textures and unique props and create examples of both.
Once our high poly meshes are complete we’ll create low poly and game ready versions of our work using MODO’s topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there we’ll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene.
Finally, we’ll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting.
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精彩评论 5

沙发
kr2002 发表于 2016-10-15 08:57:47 | 只看该作者
谢谢!
板凳
bearlipan 发表于 2017-12-27 09:34:40 | 只看该作者
很牛X啊坚持学习Modo
地板
陳新哲 发表于 2018-12-26 06:35:39 | 只看该作者
6666
5#
zen007000 发表于 2020-11-28 19:41:08 | 只看该作者
6#
j302540 发表于 2020-12-13 15:57:44 | 只看该作者
谢谢
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