教程中文名称:3DsMax中Vray岩石着色渲染技巧教程
教程英文名称:CGCookie Shading Procedural Rocks 3Ds Max & Vray
教程出品机构:CGCookie
教程时长:1小时20分
教程格式:MP4 附工程源文件
教程使用软件:3dsmax,Vray
教程语言:英语
CGCookie Shading Procedural Rocks 3Ds Max & Vray
In Shading procedural rocks course we’ll talk about a generic workflow to create different rock/stone materials. We’ll see how to create shaders to simulate peeble stones and how to generate variations about it, then we’ll see other examples for different stone materials simulating layering, minerals and scattering. All materials will be created using nested procedural maps as noise, cellular and speckle, everything used inside composite maps with or without masking. Rendering will be done with VRay but materials will use generic workflow to be compatible with all rendering engines.
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