教程中文名称:Unity智能AI角色行走实例训练视频教程
教程英文名称:CGCookie Fundamentals of Pathfinding
教程出品机构:CGCookie
教程时长:1小时
教程格式:MP4
教程使用软件:Unity 5
教程作者:Alan Thorn
教程语言:英语
CGCookie Fundamentals of Pathfinding
This course will teach you the fundamentals of using the Pathfinding system in Unity. Using a character prefab to act as our non-playable character we’ll utilize him to seek out and navigate to the character we are actively controlling.
The things we’ll discuss include:
Creating a Nav Mesh to determine walkable and non-walkable areas
Applying a Nav Mesh Agent to a non-playable character
Utilizing areas to determine which areas are more costly to navigate through
Using off-mesh links for obstacles that a character can jump across or step down from
Dynamic obstacles that our AI character can navigate even if the obstacle is moving around
By the end of this course you’ll have the basic understanding of AI which can be applied to animated and non-animated characters. This is the first step toward developing a game that contains AI. Games like first person shooters, adventure and even RPGs all utilize some form of navigation. Learn how to adapt this to your very own game. |
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