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The Gnomon WorkShop-vray基本原理:材质,灯光和线性流程
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  • 发布时间:2013-7-6 17:32
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The Gnomon WorkShop – V-Ray Fundamentals: Materials, Lights and Linear Workflow
The Gnomon WorkShop-vray基本原理:材质,灯光和线性流程

This tutorial will provide you with a strong foundation in learning V-Ray for Maya.
本教程将为您提供一个坚实的基础在学习玛雅的V-Ray。
With this DVD, Stephen has put together a series of lectures beginning with rendering basics and ending with production tips and techniques.
这个DVD里斯蒂芬用一系列课程阐述渲染的基本技巧和技术。
Starting with an introduction to Linear Workflow, Stephen then breaks down the Render Settings, including the Adaptive DMC.
首先介绍线性工作流程,然后分解渲染设置,包括自适应DMC。
He then moves onto Lights and Materials, including the Blend Material, Sub-Surface Scattering, and Displacement.
然后他转到灯光和材质,包括混合材料,sss散射和置换。
Next, he discusses the new V-Ray RT and the GPU accelerated rendering features before moving to Global Illumination and the various ways to achieve high quality GI renders quickly using advanced baking of GI maps.
接下来,他讨论了新的V-Ray RT和GPU加速渲染功能,全局照明和各种方法来实现高质量的GI渲染,用先进的烘焙GI贴图。
Lastly, Stephen discusses the production integration aspects of V-Ray which includes how to work with Render Elements, Layers, SOPs, along with the Light Select render element.
最后,讨论了V-Ray集成方面,包括如何使用渲染元素,层,标准操作规程,连同光选择渲染元素。
This title is essential for those looking to not only learn the basics of V-Ray, but also to leverage the power of V-Ray in a real production environment.
这个标题是至关重要的,对于那些想不仅学习基本的V-Ray,还想利用V-Ray的强劲功能在实际的生产应用上的人。


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