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CG COOKIE - CREATING A FIRE DRAGON WITH FUME FX

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CG COOKIE - CREATING A FIRE DRAGON WITH FUME FX
CG COOKIE - 用FUME FX创建火龙
在这个3ds max视频中,我们将探讨更多的FumeFX,这次我们就来看看如何使用它作为一个动画物体的发射源。我们挑选龙示范场景,可以在3ds max中安装的DVD中找到,我们将尝试创建一个火龙发射火焰,烟雾,灰尘,烟灰,等等等等。
In this Citizen video  for 3ds max, we’ll explore more FumeFX, and this time we’ll take a look  at how to use it with deforming objects as an animatre character. We’ll  pick the Dragon sample scene that can be found in the Sample DVD of 3ds  max installation, and we’ll try to create an FX shot with a fire dragon  emitting flames, smoke, dust, ashes, etc etc.
We’ll startcreating the basic PFlow setup to emit particle ashes  using some turbulent forces to move it in a more realistic way, then  we’ll star preparing one FumeFX layer to emit dust/smoke from some area  of the dragon body. We’ll work to tune speed and look, using a Noise map  to decide where we have to emit smoke, then we’ll prepare the wavelet  turbulence setup to prepare final pass. In part 2 we’ll prepare final  smoke layer render, and ash passes to start comp it, then we’ll work on  various fire passes.
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