搜索
发新帖

Digital Tutors - Getting Messy with Debris for Games in 3ds Max

0 205 | 复制链接 |
云盘下载链接密码: 请先登录
备用下载地址: 请先登录
Digital Tutors - Getting Messy with Debris for Games in 3ds Max
Digital Tutors - 在3ds Max中制作游戏杂物道具
我们将学习如何利用贴图和纹理创建游戏的杂物道具来使得游戏环境不那么枯燥。还将讨论如何使用MassFX系统在3ds Max中轻松地创建破碎的玻璃。
In this series of tutorials we will be discussing several techniques for creating debris for games.
We'll start out by learning how to utilize decals to create debris that  may be too tedious to model and to place in a game environment. After  that we'll learn a very simple technique for creating a trash bag that  will be used in our large debris pile, which we'll create later in the  course. Once that is finished we'll discuss why static assets are  crucial for game environments and how we can prepare them for use in a  game engine. Then we'll discuss assets that will use physics in the game  engine and how we as the artist help in that technical workflow.
To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max.
mijxg0kmlfk14359.jpg

技术支持:一品 备案号:宁ICP备17000633号-1

关于我们  |  yipin | 站点地图 |网站地图 | 网站地图 | 网站地图