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Digital Tutors - Creating Vegetation for Games in 3ds Max and Mudbox

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Digital Tutors - Creating Vegetation for Games in 3ds Max and Mudbox
Digital Tutors - 在3ds Max和Mudbox中为游戏创建植物
在这一系列的教程中,我们将介绍如何创建植被为游戏引擎。首先,我们将创建草。通过使用样条线来塑造我们的草,创造一个非常具体的样子。之后,我们将学习如何烘焙我们的纹理,以及如何将它们在Unity游戏引擎的使用。之后,我们将学习如何创建一个低多边形的树。我们将通过建模,雕刻工艺和赋予纹理。我们还将介绍创建分支的方法。最后,我们将学习如何添加我们的草和树到Unity的地形系统。
In this series of tutorials we will cover how to create  vegetation for games. To begin we'll start out small by creating grass.  We'll discuss a workflow that will allow us to create a very specific  look by using splines to shape our grass. After that we'll learn how to  bake our textures and how to assemble them for use in the Unity game  engine. After that we'll learn how to create a low polygon tree. We'll  go through the process of modeling, sculpting and texture our tree.  We'll also look at a method used to create branches. Finally, we'll end  the course by learning how to add our grass and tree into the terrain  system in Unity.
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