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CG ACADEMY - HLSL SHADER CREATION 2 - LIGHT AND SHADING MODELS

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CG ACADEMY - HLSL SHADER CREATION 2 - LIGHT AND SHADING MODELS
CG ACADEMY -HLSL SHADER 创作2:灯光和着色器
HLSL着色器创建系列第二张DVD,克罗沃德奔探讨如何在HLSL里创建照明和着色器。演示了如何构建着色器来表示环境,漫反射和镜面反射。如何通过使用HDR来表现环境,奔还介绍了如何创建点,方向和聚光光源......
In this second DVD in our HLSL Shader Creation  series, Ben Cloward explores how you can create the main building blocks  of a lighting and shading system in HLSL. He shows how you can build  shaders to represent the Ambient, Diffuse and Specular components of  surface shading. How to enhance your Ambient shading by using a  combination of convolved HDRI environment maps and baked Ambient  Occlusion. Ben also shows you how to create Point, Directional and Spot  light sources. And we wrap up with a practical exploration of some of  today?s standard surface shading models, including Phong, Blinn,  Cook/Torrence and Oren/Nayar.
This DVD builds on the theory and skills taught in DVD one in this  series. You need to know how to write basic HLSL shader code (surface  & light) to get the most out of this title.
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