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15套Blender 101 Blender建模材质角色灯光动画游戏场景教程合集

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15套Blender 101 Blender建模材质角色灯光动画游戏场景教程合集
文件小:23.4GB
教程时长:52小时
使用软件:Blender,Photoshop,Substance Painter,Unity
项目文件:201,335,401含有项目文件

【课程列表】
Blender 101 - Introduction to 3D Modeling
Blender 201 - Introduction to Materials and Lighting
Blender 211 - Introduction to UV Mapping and Texturing
Blender 221 - Hard Surface Modeling
Blender 305 - Character Sculpting
Blender 311 - Game Character Retopology
Blender 321 - Character UV Mapping
Blender 331 - Character Texturing
Blender 335 - Creating a Weapon with Blender and Substance Painter
Blender 341 - Character Rigging with Rigify
Blender 351 - Game Character Animation
Blender 361 - Blender Character to Unity
Blender 401 - Creating a Game Environment in Blender and Unity
Blender 421 - Animation Production
Blender 422 - Animation Production II

Blender 101 - Introduction to 3D Modeling 未标题-1.jpg
总时长:3小时1分
集数:16集
介绍:In this course youll learn the fundamental concepts and skills that will allow you to create
three timensional models in Blender. Well begin wth Blender's interface and navigation
tools, and move steadily into the foundational modeling tools like Extrude and loop Cut
Well talk Aout building up complex objects from basic shapes, and you'll be introduced
to some of Blenders Modifiers, like Mirror and Subdivision Surface


Blender 201 - Introduction to Materials and Lighting
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总时长:1小时30分
集数:10集
介绍:In this course we talk about using Blender's Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender's camera and render settings. We then go over the different kinds of lights that Blender has to offer. And we use the Node Editor to create and modify the materials for our scene. The interaction of materials and lighting is an important part of any scene. This course provides the fundamental concepts and techniques for achieving great renders in Blender.

Blender 211 - Introduction to UV Mapping and Texturing
未标题-1.jpg 总时长:1小时45分
集数:15集
介绍:In this course we talk about what UV mapping is and why it is needed.We'll go over the tools that Blender has available for us to UV map our 3D objects.And we'll look at how to export your UV maps out of Blender so you can build textures in image-editing programs like GIMP.We'll then bring these textures into Blender and assign them to our objects' materials using the Node Editor.In addition, we will work with Blender's Texture Painting tools, and examine how we can paint color and bump textures directly on our 3D models.


Blender 221 - Hard Surface Modeling
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总时长:8小时23分
集数:15集
介绍:This is a project-based course where we will create Captain America's motorcycle from the 2011 movie, "Captain America: The First Avenger." I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images.You wil not only be introduced to new modeling toots, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this.In the end we will add materials and textures, as well as light and render the iconic motorcycle.


Blender 305 - Character Sculpting
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总时长:5小时14分
集数:27集
介绍:In this course we will create a character using Blenders sculpting toots.We will first create a base mesh using box modeling techniques, and then we will use Blender's Multi-resolution modifier to create high-resolution detail on the character.In subsequent courses we will bake the detail information to an image map so it can be used into a game engine.


Blender 311 - Game Character Retopology
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总时长:1小时47分
集数:10集
介绍:In this course we will use Blender's Grease Pencil and BSurfaces tools to create a low resolution version of our high-resolution sculpt from the Blender301 course.And we will use the edge-flow ideas from that course as well, while we draw the low-poly topology with the Grease Pencil.We will finish the course by baking a Normal Map from the hi-res sculpt to the low-poly mesh and importing it into the Unity game engine.We will then test the texture map on our character in game.


Blender 321 - Character UV Mapping
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总时长:1小时12分
集数:6集
介绍:We look at some of the unique issues regarding UV mapping an organic model like a character.We use Blenders UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing, in addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt.


Blender 331 - Character Texturing
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总时长:2小时30分
集数:13集
介绍:In this course we look at Blender's Texture Painting tools and use them to create texture maps for the goblin character.You'll learn how to create the fundamental texture maps for your characters: the Color map.Normal map.Ambient Occlusion map, and Specular map.We then bring the character model and the texture maps into the Unity game engine to apply the textures.


Blender 335 - Creating a Weapon with Blender and Substance Painter
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总时长:6小时30分
集数:42集
介绍:In this course you'll learn how to use Blender's modeling tools to create a high resolution model of an M249 Machine Gun.We'll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh.You'll also learn how to create a Color ID map using Blenders Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created In Substance Painter.


Blender 341 - Character Rigging with Rigify
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总时长:0小时54分
集数:4集
介绍:In this course we will use Blender's Rigify add-on to create a basic rig for a game character.You'll learn how to prep the character for rigging and generate the base rig using the Rigify add-on.We vwll then generate the control objects of the rig and go over the various controls and how they would be used during animation.Prom there we will adjust the weights of the character using Blenders vertex groups, arid parent the character war hammer and shield to the rig.


Blender 351 - Game Character Animation
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总时长:1小时49分
集数:7集
介绍:In this course you'll learn the basics of creating animation cycles for a game character.We'll use Blender's Graph Editor and Dope Sheet to animate Idle and Run animations, as well as create a Jump Pose.

Blender 361 - Blender Character to Unity
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总时长:0小时53分
集数:5集
介绍:Learn to export your Blender game characters to Unity and set-up a character controller to move them around.In this course we will write some C# code in Unity to trigger the run and jump animations in our test level.

Blender 401 - Creating a Game Environment in Blender and Unity
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总时长:7小时40分
集数:33集
介绍:In this course we will use Blender and Unity in an integrated way to create a ain-down apartment game environment.We will establish a pipeline process between Blender and Unity and go over different ways of organuring your game projeas.You will learn about game modeling.LfV mapping, texturing, and lighting as we build the environment.This course will also discuss the use of Adobe Photoshop and Substance Painter when texturing game assets.

Blender 421 - Animation Production
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总时长:5小时41分
集数:37集
介绍:These two courses are where it all comes together.We use everything youVe learned to this point to create an animated scene of a futuristic mech descending into an underground tomb.You'll begin from scratch as you model the mech character and the environment of the scene.You will then UV map the 3D objects in the scene and use Blender's sculpting tools to create the sand and stone textures.

Blender 422 - Animation Production II
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总时长:5小时21分
集数:32集
介绍:In this, the second part of Animation Production, you will prepare the scene for animation.You will rig the mech character and animate it flying into the tomb and landing.We will use Blender's Smoke and Fire tools to create thruster flames for the mech's jet pack.And lastly we will light and render the animation, and export it to a Quicktime file.


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4回复

AMONWANG  超级VIP
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luxiaoying  超级VIP
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flyfoy  超级vip
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城小枫  超级vip
好好学习,天天向上

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