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Maya 2019 Essential Training
  • 发布时间:2019-1-20 06:19
  • 人       气:551
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MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 8h 10m
Genre: eLearning | Language: English + Sub | Size: 1,68 GB
Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials—adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with Maya's animation tools.
Topics include:
Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya
MP4视频:H264,1280X720音频:AAC,48 kHz,2通道持续时间:8小时10米
流派:电子学习语言:英语+子大小:1,68 GB
学习在玛雅2019中创建高质量的3D模型和动画。本课程涵盖了真实世界中基于项目的工作流中的核心玛雅技能建模、纹理、渲染和动画。你将在这里学到的技术同样适用于电影、运动图像、游戏设计和动画。
首先探索玛雅界面的基本知识,包括选择和操纵对象、组织场景和自定义界面。接下来,学习多边形建模、创建和细化网格、雕刻和使用NURBS曲面。一旦你了解了建模,你就可以学习如何创建和应用材质,为你的作品添加颜色、纹理和反射率。然后了解如何将相机、灯光和效果集成到渲染过程中,并利用新的Arnold for Maya渲染器。最后也是最重要的一点,指导老师乔治·梅斯特里展示了如何使用玛雅的动画工具为你的作品添加运动和生活。
主题包括:
熟悉maya界面
配置视区和工作区
选择和操作对象
在场景中创建层次结构和层
创建多边形模型
多边形网格的建模与细化
使用细分曲面
塑造基本景观
NURBS建模
创建和应用材质和纹理
向场景添加灯光和照相机
阿诺德的渲染
在玛雅动画
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精彩评论 3

沙发
mzs1231321 发表于 2019-1-26 16:08:22 | 只看该作者
:
板凳
死光光 发表于 2019-2-22 03:32:16 | 只看该作者
文盲勉强看
地板
yanyuqing 发表于 2019-4-27 00:38:19 | 只看该作者
这个可以有啊

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