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Learn To Make Epic Low Poly Scenes In Unity Intermediate

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Duration 9h Project Files Included MP4
Learn To Make Epic Low Poly Scenes In Unity Intermediate
Info:
Welcome to the Learn To Make Epic Low Poly Scenes In Unity [Intermediate] ! This course should be taken if you’ve already took the Learn To Make Epic Low Poly Scenes In Unity [Beginner] course. The purpose if this course is to enhance what you’ve already learned in the beginner course and introduce new things like Shaders, apply new modeling techniques and much more! In terms of Plants VS Zombies this is practically the second wave. This course will be semi fast pace and it should prepare you to the Learn To Make Epic Low Poly Scenes In Unity [Advanced].
In this course I will teach you how to create the Swamp Blue Scene. Keep in mind this course is targeted for intermediate users in Maya, Zbrush, Unity & Photoshop. If this course is too fast for you, I suggest taking the Beginner course first where we created the Portal Green Scene from scratch and went through all basics and fundamentals. Its best to have fundamental understanding first before shortcuting your way through everything so at least you understand the process & you don’t miss out on basics.
In this course, you will learn to apply & enhance what you’ve learned on the beginner course which are below:
Organizing & Structured Planning
-You will learn how to plan out, structure, and manage your ideas so you can work efficiently.
-You will be exposed to different art resources and game development community so not only me but other professionals can help you.
Model Efficiently in Maya 2018 and Zbrush 4r7 & 4r8
-You will learn the basics and workflow of modeling from Maya to Zbrush.
-You will learn how to freestyle, find your own art style & most specially enjoy working on your craft.
-Maya and Zbrush interface will be as familiar as your hands.
Color Theory & Color Schemes
-You will be profoundly familiar with the fundamentals of Color Theory and Color Schemes.
-You will learn how to effectively learn, remember everything you ever study, and most importantly achieve any goals you’ve set for yourself.
Create Gradient Textures
-Creating palettes and making color combinations will be one of your specialties.
Import/Export
-Having unclean import/export with a lot of errors will be a thing in the past.
Set Up Scene In Unity
-You will learn how to design and set up a scene in Unity.
Lighting Scenes In Unity
-With all the knowledge you’ve accumulated in Color Theory, lighting using different Color Schemes will make all your creations stunning and beautiful.
Unity Particle Effects
-You will learn how to create a mass variety of VFX (particle effects) in Unity that will elevate your scenes or game to the degree of a pro.
Keep in mind I am not going into details of what we’ve already learned on the Beginner Class. If you want an extensive explanation of things especially Color Theory I suggest you take the Beginner’s Class first before jumping into this because the Beginner course will set up the foundation of why we do what we do. But if you can follow along without taking the Beginner course, please, I welcome thee.
So what’s new on the Intermediate course?
New modeling techniques (Let’s up the complexity!)
We will add a Shader into the scene
We will apply and try out different Color Schemes in Unity
New VFXs
Baking Lights in Unity
Rendering in Cinemachine
BONUS: Animations
持续时间9h包括MP4的项目文件
学会在统一的中间制作史诗般的低聚场景
信息:
欢迎来到学习使史诗低聚场景统一[中间]!如果你已经学过《学会使史诗般的低聚场景统一(初学者)》这门课,就应该选修这门课。如果本课程旨在提高你在初级课程中已经学到的东西,并介绍新的东西,如着色器,应用新的建模技术和更多!就植物VS僵尸而言,这实际上是第二波。这门课程将是半快节奏,它应该让你准备好学习使史诗低聚场景统一[先进]。
在本课程中,我将教你如何创造沼泽蓝景。请记住,本课程是针对玛雅,Zbrush,Unity&Photoshop的中间用户。如果这个课程对你来说太快了,我建议你先选入门课程,在那里我们从头开始创建门户绿色场景,并学习所有的基础和基本知识。最好先有基本的了解,然后才能快速地完成所有工作,这样至少你了解了整个过程,而且你不会错过基础知识。
在本课程中,您将学习如何应用和增强您在初级课程中学到的以下内容:
组织与结构化规划
-你将学会如何计划、组织和管理你的想法,这样你就可以有效地工作。
-你会接触到不同的艺术资源和游戏开发社区,所以不仅我,而且其他专业人士可以帮助你。
玛雅2018和Zbrush 4r7&4r8高效率模型
-您将学习从Maya到Zbrush建模的基本知识和工作流程。
-你将学习如何自由风格,找到自己的艺术风格,最特别享受你的工作工艺。
-玛雅和Zbrush界面将和你的手一样熟悉。
色彩理论与色彩方案
-您将非常熟悉颜色理论和颜色方案的基本原理。
-你将学会如何有效地学习,记住你曾经学习的一切,最重要的是实现你为自己设定的任何目标。
创建渐变纹理
-创建调色板和制作颜色组合将是你的专长之一。
进出口
-进口/出口不洁,而且错误很多,这将是过去的事情。
统一布景
-你将学会如何在Unity中设计和设置场景。
统一照明场景
-有了你在色彩理论中积累的所有知识,使用不同色彩方案的照明将使你所有的创作惊艳而美丽。
统一粒子效应
-你将学习如何在Unity中创建各种各样的VFX(粒子效果),这将提升你的场景或游戏的专业程度。
请记住,我不会详细讨论我们在初学者课上已经学过的内容。如果你想对事物进行广泛的解释,尤其是色彩理论,我建议你先跳初学者的课,因为初学者课程将为我们为什么做我们做的事情打下基础。但是,如果你可以不参加初学者课程而继续学习,我欢迎你。
那么中级课程有什么新鲜事吗?
新的建模技术(让我们提高复杂性!)
我们将在场景中添加着色器
我们将统一应用和试验不同的颜色方案。
新VFXS
统一烘焙灯
电影机渲染
奖金:动画
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2回复

申温清-Hill  超级VIP
这就是我想要的
aliqi  超级VIP
中级进阶学习~

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