一品教程
Skillshare – Blender deformation based 3D modeling
  • 发布时间:2018-12-18 02:17
  • 人       气:676
  • 回复数量:5
发新帖

Skillshare – Blender deformation based 3D modeling
In this course we’re going to explore different 3D modeling techniques using deformation tools in Blender. Now this course is not designed for beginners, so you need at least a basic understanding about Blender’s UI and how to create simple 3D models. If you really new to Blender, I suggest that you take the essential course first and or the 3D modeling fundamentals first before taking this one.
In this course. We will start exploring the proportional editing mode which is a transformation mode that allows us to transform mesh object with falloff influence. With this, we can transform complex mesh object easily and organically. Then we’re going to cover a feature in Blender called “vertex group” and how to utilize it further with deformation modifiers. We’re going to cover twist modifier, taper and stretch. Then we’re going to learn in depth on how to bend mesh correctly using the bend modifier. After that we move on to lattice modifier where we can deform object using a set of box like control points. And then we’re going to discuss how we can deform object with more flexibility using our own custom mesh as the controller with mesh deform modifier. The last deformation technique we’re going to cover is curve deform modifier which allows us to deform mesh object along a curve object.
After discussing all of the techniques we’re going to create a project which is modeling a coconut tree suitable for real time rendering such as for game asset or VR. We’re going to cover several methods, tips and tricks that will be very useful in the actual production workflow.
After finishing this course, I recommend you to join my next advanced courses on Blender to sharpen your 3D skills even more. So join now and take your 3D modeling skill to the next level!
基于SimulSt-搅拌器变形的三维建模
在本课程中,我们将使用Blender中的变形工具探索不同的3D建模技术。现在本课程不是为初学者设计的,所以您至少需要对Blender的UI和如何创建简单的3D模型有一个基本的了解。如果你是Blender的新手,我建议你先学基础课程,或者先学3D建模基础知识,然后再学这个。
在这门课上。我们将开始探索比例编辑模式,这是一种转换模式,允许我们转换具有降落影响的网格对象。由此,可以方便地、有机地对复杂网格对象进行变换。然后我们将介绍Blender中称为“顶点组”的一个特性,以及如何进一步利用它与变形修饰符。我们将覆盖扭转改性剂,锥度和拉伸。然后,我们将深入了解如何使用弯曲修整器正确地弯曲网格。之后,我们移动到晶格修饰符,我们可以使用一组盒状控制点来变形对象。然后我们将讨论如何使用我们自己定制的网格作为带有网格变形修改器的控制器,以更灵活的方式变形对象。我们将要介绍的最后一种变形技术是曲线变形修改器,它允许我们沿着曲线对象变形网格对象。
在讨论完所有的技术之后,我们将创建一个项目,它正在建模一个适合于实时渲染的椰子树,例如用于游戏资产或VR。我们将介绍几种方法、技巧和技巧,在实际生产流程中非常有用。
完成这门课程后,我建议您加入我的下一个高级搅拌机课程,以进一步提高您的3D技能。所以现在加入你的3D建模技能到下一个层次!
收藏0 0 反对0
分享
            

精彩评论 5

沙发
设计首席执行官 发表于 2019-3-14 17:05:44 | 只看该作者
66666666666699
板凳
卞文俊 发表于 2019-3-16 17:05:28 | 只看该作者
学习一下
地板
卞文俊 发表于 2019-3-16 17:05:56 | 只看该作者
学习一下
5#
卞文俊 发表于 2019-3-16 17:07:31 | 只看该作者
学习一下
6#
mmbk007 发表于 2022-4-12 16:30:53 | 只看该作者
好东西 真心感谢分享

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图