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3ds Max: Advanced Materials (Nov. 2018)
  • 发布时间:2018-12-19 06:40
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MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .SRT | + Exercise Files
Level: Advanced | Duration: 2h 37m | 541 MB
Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.
Topics include:
Streamlining material editor workflow
Managing assets
Referencing materials with XRefs
Rendering the Physical Material
Controlling highlights with Roughness
Directing reflections and refractions
Simulating translucency and scattering
Building a shading network
Combining and color correcting maps
Baking maps with Render to Texture
Procedural mapping
Using relief maps: bump, normal, and displacement
MP4视频:H264,1280X720音频:AAC,48千赫,2 CH
体裁:学习语言:英语+ .SRT+练习文件
级:先进持续时间:2H 37米×541 MB
基于物理的渲染(PBR)模拟光在现实世界中的工作方式。它比传统的3D渲染具有更大的逼真性和更少的努力。本课程为3DS MAX 2019更新,并着重于PBR着色技术。物理材料模拟石头、玻璃和金属等表面。导师Aaron F. Ross还研究了构建阴影网络,并结合有趣的方式调整地图。过程映射(如实体)值得特别注意,您还将看到如何将它们烘焙为位图文件,以实现跨应用程序和渲染器兼容性。在课程结束时,您将在3DS Max中有一个坚实的基础。
主题包括:
精简材质编辑器工作流
资产管理
XRIFS参考资料
渲染物理材料
粗糙度控制亮点
引导反射和折射
模拟半透明和散射
构建阴影网络
组合校正图
渲染渲染到纹理的贴图
过程映射
使用浮雕地图:凹凸、正常和位移
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精彩评论 2

沙发
turkey6906 发表于 2019-7-22 10:10:52 | 只看该作者
好好学习天天向上
板凳
lixiaoqiang 发表于 2021-6-8 17:11:41 | 只看该作者
正需要,谢谢。

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