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Intermediate | 1h 35m | 561 MB | Project Files | Software used: 3ds Max, V-Ray, Substance Designer
Title: Lynda – 3ds Max: Substance to V-Ray Workflows
Info: Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow for integrating Substance Designer, Substance Painter, and the Bitmap2Material (B2M) node with 3ds Max. Brian Bradley explains what substance-based tools are and how to use them within the 3ds Max application as well as the V-Ray rendering engine. He demonstrates how to create materials from photographic assets using the B2M node, how to work with substance materials from Substance Designer, and how to export bitmap textures from both Substance Designer and Substance Painter for use in 3ds Max and V-Ray.
中间1H35m×561 MB项目文件软件:3DS马克斯,V-Rig,实体设计器
标题:琳达-3DS MAX:V射线工作流的实体
信息:了解如何利用Allegorithmic中基于物质的工具集来为您的3ds Max项目创建逼真的纹理图。在本课程中,您可以探索将实体设计器、实体绘制器和位图2材料(B2M)节点与3ds Max集成的工作流。Brian Bradley解释了什么是基于实体的工具,以及如何在3ds Max应用程序以及V-Ray渲染引擎中使用它们。他演示了如何使用B2M节点从摄影资产创建材料,如何使用来自实体设计器的实体材料,以及如何从实体设计器和实体绘制器导出位图纹理,以便在3ds Max和V-Ray中使用。 |
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