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物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014
PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, e.g. UE3/UE4. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.
特性:
Rigid bodies, constraints, and ragdolls. (APEX Clothing is in private beta and will be included in the next public release.)
First-class toolbar and menu for creating and controlling the simulation.
Modifier-based workflow.
Physical material system for sharing and adjusting physics properties on many objects at once.
Ragdolls that derive collision volumes from a skinned mesh.
Bake simulation results to keyframes for offline rendering.
Support for 3ds Max 2008, 2009, and 2010, both 32-bit and 64-bit. (2011 will be supported in the next release.)
官网:http://www.nvidia.com/object/physx_dcc_plugins.html
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fcefffef 发表于 2021-10-15 11:52:58 | 只看该作者
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物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014
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