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Maya四足动物绑教程 Lynda–Rigging a Quadruped in Maya
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  • 发布时间:2014-7-24 00:00
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Maya四足动物绑教程 Lynda–Rigging a Quadruped in Maya
以一直卡通狗为例来讲解怎么在Maya中绑定四足动物,从基本的安置骨骼开始,到最后头脖子耳朵等细节部分的绑定,包括狗项链动力学等
Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man’s best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you’ll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You’ll then rig the hind legs, adding subfoot pivots that allow the dog’s legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a “stretchy” back and head for more energetic animation and controlling the dog’s tags with dynamics. Finally, you’ll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.
课程包括:

Creating the skeleton
Rigging the head, ears, and front and hind legs
Working with expressions
Adding extended twist functionality
Creating an FK/IK tail
Making the rig scalable
Binding the mesh to the skeleton and painting skin
官网:http://lynda.com/tutorial/166506
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