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Digital Tutors - Unity 制作 2D 赛车游戏1 2
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  • 发布时间:2015-10-4 17:37
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https://pan.baidu.com/s/1o8HmPEq 密码: pe13
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Digital Tutors - 2D Racing Game Series in Unity Volume 1  2Digital Tutors - Unity 制作 2D 赛车游戏1  2在Unity2D赛车游戏系列的第一部,我们将总体叙述如何开始我们的2D赛车游戏。我们将导入文件,制作预设。然后,我们将学习如何创建轨道预设,以及如何利用它建立一个简单的赛道。一旦轨道建成后,我们将创建预制并进入脚本开发,一旦我们有了基本的运动功能,我们将看到我们如利用速度来创建不同的驾驶体验.
在Unity2D赛车游戏系列的第二部,您将学习如何创建自己的sprite sheet并导入到Unity. 首先,我们将在Photoshop中设置sprite sheet。接下来,我们将了解我们如何在Unity创建一个自定义的赛道。此外,我们还将讨论我们如何能够创造其他游戏资产,最后,我们将学习如何来填充我们的sprite sheet,并保存一个alpha通道。In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game.
We'll begin the series by setting up our project and importing the essential files we need to get prototyping faster. Then we'll learn how to create the track prefab and how we can use it to set up a simple race track.
Once the track is built, we will create the player prefab and jump right into scripting. We'll begin with scripting the player's movement and discussing how to get the exact behavior we want. Once we have the basic movement functionality, we'll dig a little deeper by seeing how we can use velocity to create a different driving experience. Then we'll finish this volume by working on the Sprite Animation script. Here we will create a flexible system that will offset and scale our sprite sheet, resulting in a fully animated sprite.Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you'll learn how to create your own sprites to be imported into Unity.
We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites.
Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel.
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