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3DBuzz - Game Assets in 3ds Max Volume 1 2
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  • 发布时间:2015-8-17 15:26
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3DBuzz - Game Assets in 3ds Max Volume 13DBuzz - Game Assets in 3ds Max Volume 23DBuzz - 在3ds Max创建游戏资源In our opening series, we will look at two different methods of creating modular game pieces. We will start by learning to create some of our own textures to build our texture library, and creating a single texture sheet for our assets. From there we will learn how to extract geometry from our texture in our first method, and how to UV our geometry on our texture in the second.In the second Max series, we  rsquo;ll look at creating game ready textures and geometry for foliage. In the first half, we  rsquo;ll be painting textures in Photoshop, and then creating our assets to apply them to. From there we  rsquo;ll learn how to bake textures from high poly geometry in 3DS Max. When we  rsquo;re done, you  rsquo;ll have a solid grounding, and an early start on the hardest part of game environment creation.
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